Kamikazee
Squad
This
mission is very difficult
if you don't know how to
access the tech bunkers,
I recommend you to save
regularly in order to go
back on failed attacks.
Form your troops into three
groups, using [Ctrl] and
a number, one group of men,
two for machines and a separate
group for those crazy kamikazee,
who will blow up your own
troops if they can get the
chance. This will make it
much easier to control your
units. Keep the kamikazee
behind the other units at
all times, search around
the immediate area for any
threats which could greatly
hinder future actions.
March
your units up the road and
take out the Machine Gunners
and War Mastodons. Send
your men, not the kamikazee,
down the side alley at the
corner of the cross road,
under the bridge, then south,
avoiding the Death Hippo,
then up the west side of
the map, killing all the
Berzerkers you see. You
will find a Detention Center
in the north-west of the
map, destroy this and send
all units back along the
dried up canal, keep the
men together, it is vital
that all the Technicians
arrive alive, use machines
to clear the road to their
north. Instruct a technician
to open the tech bunkers.
Use
the 21st century units and
machines to trash the Evolved
camp, it is possible for
the 21st century units to
be out of range of The Worms.
Do not use the remaining
men in this battle keep
them safe, so they can be
used to kill the two Crinoids
and two Death Hippos to
the south. If you are clever
you can march one or two
Machine Gunners ahead of
a Kamikazee and destroy
the Death Hippos with minimal
fatalities. Continue north
along the west side of the
map, like before, and take
out Evolved units along
to the north of the map,
a few Pit Scorpions and
a couple men. - Nahoo
Fist
in the Middle
Press
[Ctrl] and select all your
troops with the mouse. Move
them East and then North
up the side of the map,
destroy all the Evolved
you see along the way. Move
West when you reach the
top of the map, where you
will find a base which needs
a little repair. The remainder
of the mission is no problem,
the oil will be flowing
and you can make some cool
units to destroy the Evolved
base. - Nahoo
The
Great Escape
Send
the captive to the far right
hand corner beside a detention
centre, through a tunnel,
watch out for the Berzerkers
as they partol the area.
Around the time the Captive
arrives at the Safe area,
the Mobile Outpost appears
from the South of the map.
Deploy this in the centre
of the valley area and set
up base there. Make sure
that you have two Power
Stations with access to
the Oil Puddle. An Anaconda
Tank and some men will shortly
appear from the north near
the safe area, send these
at the entrance to the tunnel.
Attack some passing Berserkas,
then send the men to join
the Captive, placing them
in a line near the tunnel.
Leave the Anaconda tank
by the entrance and all
future machines, futher
men reinforments should
join the first group near
the Detention Centre. When
there are 12 machine gunners
protecting the captive,
have the others defend your
Anaconda tanks.
Upgrade
buildings in your base,
attacks here are very small
at the beginning, but after
a time the Evolved send
in Floaters and deploy two
War Mastodons to the South-East
of the small valley and
another deployment of Crinoid
and Pit Scorpion near the
oil puddle in the valley.
A really good tip is to
have five Anaconda Tanks
firing into the landing
area of the Foaters. This
destroys both the expensive
air transport and the goods
held inside! Build up your
army in the South with Anaconda
Tanks, gaurd each exit.
You can hinder the enemies
efforts by sending and Anaconda
Tank just North of the base,
and attack Bull Ant Tanks
as they furnish the Evolved
with resources. Instruct
a hoard of Anaconda Tanks
to go North-East and take
out their Bazooka Batteries,
don't bother with anything
else. Do not send re-enforcements
towards your base, otherwise
they will be shot to pieces.
Only when this task has
been completed will the
Airlifter come and land
on the hill to the East
of the map. Once the Captive
is on the Airlifter tell
it to fly back to your base.
- Nahoo
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Move
your captive to the
safe area and once your
base has kicked off
move him to the top
left corner again and
down into the cul-de-sac
(dead end) where it
is extremely safe. You
should move every reinforcement
to wait at the mouth
of this area and build
your base as usual.
Destroy all the anti-air
guns and your transport
comes. Pick up the captive
and then bring him home.
- Ken Koala |
Let's
Get Technical
Simply
send a Technician across
the base of the map to the
first Bunker, this like
the four others, contain
Sentinel Droids, a 21st
Century suprt unit. Send
this one to the North with
your Technicians following
behind and use one to open
up another Bunker. Open
another Bunker to the North
West of the magma, then
send the latest Sentinel
Droid to the South East
with the last remaining
Technician close behind.
Now clear up the South,
open up one of the Bunkers
there. Send all but one
Sentinel Droid to sweep
the Series 9 camp to the
North, make sure that all
areas of the map are showing
before the Sentinel Droid
has destroyed all Series
9 units hiding behind the
wrecked KKND bases. - Nahoo
Impending
Annihilation
Set
up your camp and build all
buildings, set up another
drill rig and power station
to the west of your camp
around the skeleton. Upgrade
all buildings (except power
stations for this is unnecessary
with this technology limit)
set Grenadiers to constant
construction and once you
have a large army set up
attack the Series 9 defence
domes to the extreme North.
You will need a few groups
of these, one to destroy
each dome.
Once
the domes are out of the
way build a few Technicians
and send up north, through
the trees beside the river,
and cross the river where
the enemy domes once existed
One Technician will do but
is better to have a few
just in case you are attacked
on the way there. Once you
have crossed the river send
your Technicians down south,
pass two oil patches, until
you reach a circle will
some symbols on it. Send
your Technician to this
and a Sentry Droid will
come out of the circle.
He is very strong but can
shoot himself if you are
not careful, he'll destroy
anything he's told to, within
reason, but is very susceptible
to being attacked form all
directions. Using the Droid
and a few other men, Grenadiers
and Hover Buggies, destroy
the Series 9.
Before
doing this is wise to send
an army of fast moving vehicles
up to the north, past the
sentry domes, and west.
You will weave trough a
few ridges and dodge to
more towers, until you come
to an oil rig. Destroy it
and this will slow their
construction by a great
deal. You don't need to
worry about getting this
army home for they are not
needed, they can put up
an good fight though. -
Jonathan
Puddle
Strike
Three
The
Evolved are surprising under
developed at the beginning
of the mission, however,
they have an excellent base
in protected by its elevation.
Send off your Dirtbikes
around the edges of the
map to scout out where you
stand in the larger scheme.
In the meantime, setup your
minimal base to the South-East
of the map. There are no
attacks on your base, so
simply go for the money,
taking advantage of your
oil inside and outside of
the base. You will soon
have plenty of money to
buy some Artillery and generally
tough units to trash that
Freak base. - Nahoo
Robots
Must Die!
Move
your two mobile buildings
in the far corner. Tell
them to hide south east
of the building to their
left. Press [F] for fight
mode when the Series 9 robots
turn up. Follow the road
left, down and left by the
river then go down into
the gully, where you will
find some more men waiting
for you. Tell the men to
destroy the bridge you passed.
Destroy the electric fence
of the small Series 9 base
Use laser troopers to destroy
tower and the tell them
all to destroy the other
tower. Destroy their base
and set up camp. Tell most
of your men to go back to
the start position and down
the road and destroy that
bridge. This stops future
attacks from the east.
Use
your well-developed skill
to build a massive base
and knock down any more
bridges you see to the south.
When you have lots of fire
power attack the base to
the south of you. Continue
to follow the roads around
the huge map and destroy
all you see, there will
be a few other bases which
can all be accessed without
the need of airlifting.
- Nahoo
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Now
listen up! This level
is the hardest Survivor
level in the entire
game. You start off
with some infantry,
a Mobile Base and an
Oil Tanker. First move
all your units the Mobile
Buildings first of course.
You should see a couple
of robots to deal with.
Let the Mobile's take
the damage while your
infantry destroy the
robots (The Mobile's
should not be destroyed
if you did it right)
then leave your Mobile's
back at the starting
point. Then with all
your infantry move west
and destroy the high
tech wall.
Afterwards
you should move somewhere
South where there
a lot of buildings
clustered together.
Here you should see
a lot of Survivor
infantry forces. Bring
them with you to the
starting point and
order the infantry
to destroy the bridge
to the south. This
is important later
in the game. Then
destroy the Radiators
and the tower and
begin building a base
after you destroy
the little Series
9 base.
Think
it's over not even
close. Now you got
two more bases to
deal with who will
go bananas and try
to destroy your new
base. Immediately
get the resources
going, get a Research
Lab and upgrade the
Armory to the max.
You're gonna need
the High Tech Towers
to deal with large
numbers of forces
that come charging
at your base. Yeah,
and also place some
Technicians near the
towers in case it
comes under heavy
fire.
After
you have the power
to deal with the enemy
start building an
attacking force (not
a vehicle force you
moron an air force).
You try sending a
large vehicle force
against the Series
9 in this level and
they're gonna get
creamed by well positioned
high tech towers and
grim reapers. A better
way to defeat them
is to build an air
force which should
compose of 4 Orvilles
Fighters and 5 Wilburs
Bombers and also get
a repair constructible
to repair your air
units. Head to the
large base on the
west and immediately
destroy the AA towers
and any other unit
that can fire back
at ya. You might have
to bring some units
back for repair because
of heavy fire or perhaps
build some more air
units. Once you're
done wit the AA towers,
The Mobile AA unit
and the Rocket soldiers
you should immediately
toast their resources.
Then destroy their
Barn (very important
considering that without
it they can't build
any AA towers which
could ruin your mission
pretty darn quick.)
Then every thing else.
Now you have a much
smaller less defended
base north west to
deal with.
You
shouldn't have any
problems wit this
one. Now Finally for
the easy part (guess
you being waitin'
for dis one Huh?)
simply destroy the
remaining units on
the map. Oh yeah!
and make sure you
save your game often
during this mission
in case anything went
wrong. - Karthik"The
Killer"
Shivaji
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Phoenix River Suicide Trip
If
you act quickly you will
only receive two attacks
from the Series 9 in the
entire mission. Firstly,
extend you base North and
capitalise on the oil reserves
to the north and through
the dinosaur skeleton. Build
an Armoury and upgrade this
to give you Cannon Towers.
Upgrade the Machine Shop
and Barracks two levels
and churn out 2 Drill Rigs,
3 more Oil Tankers, to boost
your money making capabilities,
loads of Flamers plus a
few Technicians. Now build
two Cannot Towers to the
North and East of your base
to protect Drill Rig and
new Power Station. This
will fend off almost any
Series 9 offensive.
You
now have lots of money and
lots of units, time for
the fun part. Send a few
Hover Buggies and your Flamers
up the river or river bank.
Send the Hover Buggies in
first and the Flamers soon
afterwards. Your Flamers
will mince the Pod Cannons
in no time and will allow
a couple Technicians to
slip past and unlock a bunker
on the opposite side of
the river. The rest is a
walk in the park, send the
Sentinoid to sort out the
dirty work and use the Flamers
to mash up the buildings
in record time. Watch out
for the Distance Seeders
firing above the cliff,
this will suck the novice
21st century unit's life
juice, move it quickly to
the north out of range.
The Series 9 are dead, in
a big way. - Nahoo
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The
moment you start build
a Research Lab and one
more Barracks, then
send the few soldiers
you have to the entrance
to your base and get
them to Fight Mode [F].
Don't build an armoury,
it wastes both time
and money. Upgrade Barracks
immediately and build
about 40 Grenadiers
to chomp their base.
The Series 9 will first
send two waves of troops
to attack, then they
will stop and upgrade
every single building
to max. Now they will
send wave after wave
of idiotic troops to
krush your base. The
trick is to send your
40 Grenadiers up to
their base, via the
top entrance, otherwise
you'll die, before they
upgrade everything.
Ignore the three Pod
Cannons on top of the
cliff at the top entrance,
the Grenadiers can sneak
past those Cannons.
Destroy the two Distance
Seeders guarding the
top entrance and destroy
their Oil Bots. Now
they are defenceless,
send some more Grenadiers
or/and Flamers to demolish
their base. Well done,
that's it! -
Wong
Yin Kwan |
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